﻿using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEditor;
using SgsUI;

namespace SgsUI.Editor
{
    [CustomEditor(typeof(ViewNode))]
    [CanEditMultipleObjects]
    public class ViewNodeEditor : ViewEditorBase
    {
        protected override void OnEnable()
        {
            base.OnEnable();
        }
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            GUI.enabled = true;
        }
    }
}

